Ide Sofuto

Ide Emissary

Description:

Ide_Sofuto.jpg

Legend of the Five Rings, 4E

Rank 4, Insight #, Experience Points: 18xp

Kharma: 1pt

Rings

Earth 3 Stamina 3 Willpower 4 Water 3 Strength 3 Perception 4
Fire 3 Agility 3 Intelligence 6 Air 3 Reflexes 3 Awareness 6
Void 4

Primary Weapons

Weapon Attack Damage Notes
Weapon #k# #k# notation

Armor TN Bonus: 0

TN to Be Hit (REF x 5 + Armor + Modifiers): 15

Reduction: 0

Initiative (Insight Rank + REF/ keep REF): 7k3

Wounds (Earth x 2 per level, Earth x 5 for Healthy)

Wound Level Penalty Total Notes
Healthy +0 15
Nicked +3 21
Grazed +5 27
Hurt +10 33
Injured +15 39
Crippled +20 45
Down +40 51 Must spend Void to act
Out 57 Cannot act
Skill Trait Rank Roll Emphases/Mastery Abilities School Skill?
High Skills
Courtier AWARE 6 10k6 Manipulation, Rhetoric Yes
Etiquette AWARE 6 10k6 Conversation, Courtesy Yes
Investigation PERC 4 8k4 Interrogation Yes
Perform AWARE 4 10k6 Storytelling Yes
Sincerity AWARE 6 10k6 Honesty Yes
Tea Ceremony Void 3 7k4 None No
Bugei Skills
Defense REF 3 6k3 None No
Horsemanship AGI 3 6k3 None Yes
Merchant Skills
Commerce INT 7 10k7 Appraisal, Closing Yes
Low Skills
Intimidation AWARE 4 10k6 Control No
Glory 5.5 Honor 6.4 Status 5.5 Infamy #.# Shadowlands Taint 0 Shadow #.#

School Techniques (Ide Emissary School / Ide Trader)

Rank 1 The Heart Speaks In any situation in which you might inadvertently give offense, whether through accident or ignorance, you may roll Etiquette (Courtesy) / Awareness at TN 20 to avoid doing so. You gain a Free Raise when rolling Sincerity (Honesty), but any time you roll Sincerity (Deceit), your TN is increased by +5.
Rank 2 Brisk Economy The Ide Trader is a master of the merchant class, extending his control across the land. You cannot lose Honor or Glory for using the Commerce skill in public. You may attempt to persuade someone to become a new mercantile partner for your clan by rolling Courtier (Manipulation) / Awareness with a bonus to the roll equal to double your Commerce Skill Rank. For persuading a commoner the suggested TN is 25, increased by the GM as appropriate if the target is hostile. Persuading a samurai requires a Contest Roll against the target’s Etiquette (Courtesy) / Willpower, with the target gaining a bonus equal to double his Commerce Skill Rank. (Some samurai targets may gain additional bonuses or even be immune to this Technique due to unshakable loyalties-the GM has final say in such matters.) If your succeed in the roll, the target agrees to become a part of your network of connections and commercial assets. You may immediately gain the target as a free Ally with 1 point of Devotion.
Rank 3 The Heart Listens The Ide family’s training emphasizes friendship and good personal relations as the key to successful diplomacy. You may attempt to sway someone’s attitude toward you in a positive direction. This requires spending at least 10 minutes in conversation, after which you may make a Contested Roll of your Sincerity (Honesty) / Awareness against their Etiquette (Courtesy) / Willpower. With a success, you shift their attitude toward you in a positive direction. (A hostile individual will become more neutral, an undecided individual will become friendly, etc.) If you make at least 2 successful Raises on this roll, the targetwill regard you as an Ally for the remainder of this day (subject to GM approval). This Technique cannot be used on Sworn Enemies, and the GM is the final arbiter on whether it functions against un-usual targets such as nonhuman creatures.
Rank 4 Answering the Heart At this level of training, the Ide have become true masters of mediation, able to see past all the deceptions and false fronts of diplomacy and discern the true solution to any problem. When using your Rank 2 and Rank 3 techniques, you may roll additional unkept dice equal to your School Rank.
Rank 5 The Immovable Hand of Peace The final lesson of the Ide school teaches its students is to be such perfect mediators that no honorable person can raise a hand against them in violence. you may spend a Void point to make a Contested Roll of your Sincerity (Honesty) / Awareness against a target individual’s Etiquette (Courtesy) / Awareness. If you win the roll, the target cannot take any hostile action against you (physical, social, or magical) for a number of hours equal to twice your School Rank, as long as you refrain from hostility against that person. This Technique does not work against those with an Honor Rank less than 2.0, or how possess no Honor Rank (animals, oni, etc.)

Advantages/Disadvantages

Balance When adding your Honor Rank to the total of any roll made to resist Intimidation or Temptation, you add an additional +1k0 to the roll as well. +2 pts
Clear Thinker Whenever you make a Contested Roll against someone who is attempting to manipulate you in any way, you gain a bonus of +1k0 to the total of your roll. +3 pts
Languages Yobanjin, Senpet, Yodotai, Mekham, Rhuuma +5 pts
Way of the Land Daikoku’s Golden Wind trade route +1 pt
Wealthy +6 koku +2pts
Compulsion Social Gathering Areas (bars, parties, etc..) TN 15 -2pts
Bad Fortune Secret Love -3pts
Permanent Wound First Wound Rank is always considered full (scar near heart on chest) -4pts
Sworn Enemy Moto Zhidjan attained through storyline
Ally Zayaa 2/1 attained through storyline

Kata

Items

Story Notes
*Invested 4 Wealth ranks into caravan (2 family donation + 2 personal)
*Possibly Established future escorts from the
Include Cooperative Storytelling, background, and other details here.

Bio:

mon_unicorn.gif
A lot has changed for Ide Sofuto since his gempukku. After letting go of childhood infactuations of becoming a Bushi, he has realized where true power resides. It’s not within the steel of a bushi’s katana, nor is it found within the Shugenja coerced kami. It waits within the power of persuasion for those who are adept enough to seek it out. Any layman can wield a weapon, hell peasants do so all the time during their day to day tasks in fields and in homes alike. Any samurai can change another’s immediate actions with threats made strong by steel, but alas the effects of such intimidation only last as long as the proximity is close. Once the immediate threat of physical harm is lessened, so too is the power of steel. Without the power to persuade, Shugenja could not commune with the kami to achieve the desired spell.

Only a true master can wield the power of persuasion and even stronger the man who can do so with Sincerity and Honesty. For a man that holds this power has far greater reach and potiential for change that even of Rokugan’s best shugenja’s. A man that can show another his idea’s and ideals, and have that man come to the same shared conclusions, is far more powerful than any shadowlands creature. For the changes that happen through this medium are lasting and without need for proximity to hold power. A man changed in this capacity has come to his own conclusions. He now sees for himself and sees you as a supporter, not the controller.

If only more people shared Ide Sofuto’s point of view. If they could see that differences could be resolved with words and sometimes at only the expense of pride and some koku, instead of hundreds and thousands of corpses, about half of which whom may have never even knew what they were fighting for to begin with before being cut down like a tree for lumber. War has a cost a such, that can never be undone. The dead do not heal as pride does from a wound, and are the lives of fellow Rokugani worth so little that they can be discarded, as the cost for war is so high for supplies? We are already forced into a war with the honor-less shadowlands. Why should we force unnecessary civil wars?

With such serious ideals as Ide Sofuto, there must be some form of distractions lest he become consumed. There must be a counter balance to even him out. Ide Sofuto is afterall, only human. Sofuto enjoys the social atmosphere, almost all too well. He loves to go to the taverns and to the public forums, if for no other reason than to hear what is on the minds of people. To drink, mingle, and sometimes even bring home a souviner for the night. Sofuto is afterall, only a man. However actions are not without consequince, and sometimes Sofuto’s actions cause rumors and stories to circulate the masses.

There are a few inparticular that tell of Ide Sofuto laying with the daughters and/or wives of some of the caravans guard. Some even tell of even more exotic debauchery along the trade route with foreign women and riches. All of which he will assure you are false. Sofuto insists that everyone involved in matters outside of business are both more than willing and consenting.

Moving on to a different subject, Ide Sofuto’s family life is in a bit of disarray. After showing promise as a courtier during Sofuto’s gempukku, his father Ide Ishi and his mother Ide Kibishi were terribly disappointed that Sofuto asked to live with his Uncle Ide Wasu among the traders on Diakoku’s Golden Wind caravan. They did realize that the Golden Wind is a great source of income for the Unicorn Clan and being a part of such, especially as a merchant patron in the Greatest trade route secured by none other that Ide Ishi’s great uncle Ide Diakoku. Ide Sofuto found success in his years since in the Golden Wind. So much so that even Ide Jidokan took notice and began to tutor and groom Sofuto to be his successor.

Now only the uncertainty of choice and consequence remains…..

The Ring
Ide Sofuto keeps a ring tied into a necklace of leather hung from around his neck. This ring, although very simplistic looking in nature, is treasured to Sofuto. It is all he has left from the time before his Gempukku and before the fallout with his parents over joining the Golden Wind. As mentioned the ring is very simple, not even a jewel or engraving to be seen in it. The ring was given to Sofuto by a girl he met during the trials of Gempukku, a very fiery and very beautiful Mantis Clan girl Kitsune Sasayaku . Turns out she was there because her older brother was competing as well.

The meeting between the two came by way of a public forum. There were a Phoenix and a Dragon courtier in debates over the even then played out topic of the Dragon tattoo’s magical prowess versus the Phoenix Shugenja’s raw spell casting talents. Sofuto just showed because he likes to be around people and this happened to be where the largest group of people were, plus he was not allowed into the taverns yet. And there she was. Dark hair, tanned skin, and eyes as mystical as the original Kami themselves. Turns out she was highly intelligent too, to which Sofuto was not quite as used to in his hunts of the opposite sex. Friendship came fast as the two would sit around talking for hours on end about the day’s events and theoretical political outcomes of such.

Sofuto found out the hard way that sometimes even the best intentions can be struck down and so the day came to pass of the Courtier tests. During which Ide Sofuto was to oppose Sasayaku’s brother Kitsune Tsuyoi. Now at this point as much prowess as Sofuto knew that Tsuyoi had in combat, none of which came through in way of etiquette and courtesy. Even knowing that winning this competition against her brother would drive a wedge between Sofuto and Sasayaku, his competitive nature won and he verbally dispatched the Mantis with the same ease a Moto steed would outrun an elderly man. This defeat of Tsuyoi was not taken lightly as samurai do not like being made a fool in public by someone who in their eyes could barely hold a sword, let alone defend themselves, and showed through by increasing the difficulty of Sasayaku and Sofuto secretly meeting.

However this did not stop the young Mantis girl and Unicorn boy from seeing each other after the events every day. While no feelings between the two were ever revealed to one another, Sofuto had the impression that both were equally taken by one another.

The last day proved such interests. Sofuto managed to put together enough coin to buy a small horse shaped pendant from the markets. He took this along with a small chain he had already been given by his family to fashion a necklace. During that evening’s meeting he gave this to the Mantis girl as a keepsake of affection and to remind that although war is all around, two different people from two different clans could still manage to overcome this and find peace. She didn’t have much as she revealed only then she was from a much poorer family than Ide. She instead kissed him on the cheek and gave him a ring that she had been given by her parents as a birthday gift.

At first, Sofuto could wear the ring and would often do so. Eventually Sofuto was unable to wear the ring on his hand so he bound the ring into a small strip of leather to make the necklace he wears to this day.

Ide Sofuto

Legends of Rokugan Gamephriek