| Rank 1
||Dance the Razor’s Edge
|| The Hiruma scouts learn the ways of the Shadowlands
survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill rank to the total of your Initiative rolls (unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill Rank. While in the Shadowlands, you gain +1k0 to Stealth rolls and always know the direction of the Empire and roughly how far away it is.
| Rank 2
||Seeking New Paths
|| An Imperial Explorer forges the way for the vassals of the [Empress] to follow. You gain Absolute Direction if you did not already possess the Advantage. You gain a +1k0 to the total of all Bugei Skill Rolls made in a region for which you possess the Way of the Land Advantage. After spending at least two days in any city or province-sized area, you may make an Intelligence / Lore: Cartography Skill Roll (TN 20) to create a map of that region. Anyone who possess the map is considered to have the Way of the Land Advantage for that region as long as they keep the map in their possession.
| Rank 3
||Veil of the Spirits
|| At this Rank, the Hiruma has perfected his skills with stealth to the point where they become almost supernatural. As long as you do not move and have some form of cover, concealment, or camouflage available (GM’s discretion), you may spend a Void point to make yourself all but invisible—in mechanical terms, this adds a number of kept dice to your Stealth roll equal to your School Rank. This effect lasts until you move or make noise.
| Rank 4
||Harness the Wind
|| The Hiruma has now learned to strike as swiftly as he runs. You may make attacks as a Simple Action instead of a Complex Action when using any Samurai weapon, knife,
or bow. You may also attack as a Simple Action regardless of weapon when fighting any Shadowlands creature or other known Tainted nonhuman (such as zombies or gaki).
| Rank 5
||Strike of the Stalker
|| The Hiruma Scouts strike their opponents from hiding, delivering vicious blows that get past all defenses. If you are striking a surprised or unaware foe, your Raises are not limited by your Void, and you can ignore 10 points of Reduction (from any source).
|| You are constantly on alert, always looking out for the unexpected. When rolling Investigation (Notice) / Perception against Stealth (Ambush) / Agility to detect an ambush, you add +1k1 to your roll.
|| + 3 pts
|Way of the Land
|| You are intimately familiar with a particular region, having traveled it extensively
to the point that you know it as well as the interior of your own house. Select the lands of one family, a major city, or some other reasonably sized region. While you are within that region, it is not possible for you to get lost, and you know the location of any available resources to be found there. Unicorn characters may purchase this Advantage for 1 point.
| + 2 pts
|| You have a natural talent for moving silently at all times. You add +1k0 to the total of all Stealth rolls. Ninja characters may purchase this Advantage for 2 points.
|| + 3 pts
|| Kaiu Armor
|| + 8 pts
|| reroll 1’s on initiative; add Reflexes to initiative during every Reaction Stage in which you did not go first that round
|| + 6 pts
|| You find the presence of others uncomfortable, so much so that it is immediately obvious to those around you. Your preference for solitude causes you to behave in a manner that
might best be described as rude. If you take the 2 point version of this Disadvantage, you suffer a penalty of -1k0 to all Social Skill Rolls. For 4 points, the penalty is -1k1. This Disadvantage is worth 1 additional point to Crab characters.
| +/- # pts
|| Some wounds will not heal, not matter how often they are treated or by what means. Your fi rst Wound Rank is always considered full. This Disadvantage is worth 5 points to bushi characters.
|| – 4 pts
|| You shared a bond of true love with someone once, and have since lost it. This need not be romantic love, as familial or brotherly love lost is equally tragic. You tend to suffer bouts of melancholy when reminded of your lost love. When you are reminded of your loss, all your TNs are increased by 5 until you spend a Void Point to regain your focus. This disruption of your concentration cannot happen more than twice per day, and at least one hour must pass between instances.
|| – 3 pts
|| You are well known among some circles, but not in the manner you might wish. Rather than being known for your valor and your courage, you are known for being ruthless, cruel, and dangerous. This reputation may not be deserved, but it is widespread enough that it no longer matters if it is true. Your starting Glory Rank is replaced with an Infamy Rank, which serves in exactly the same capacity, save for the reaction of those who recognize you.
|| – 2 pts
Crazy shit, you. Murders, doomsaying, wandering around and shit. Just sayin’.