Hiruma Kage

Fist of the Not So North Star

Description:

mon_crab.gif

Legend of the Five Rings, 4E

Rank 2, Insight 150, Experience Points: 0

Kharma: 0
h3. Rings

Earth 4 Stamina 4 Willpower 4 Water 3 Strength 5 Perception 3
Fire 2 Agility 4 Intelligence 2 Air 2 Reflexes 3 Awareness 2
Void 2

Primary Weapons

Weapon Attack Damage Notes
Bare Hands 10k4 8k3 Who wants a Pain Sammige? Numeranai*

Armor TN Bonus: 10 (Heavy)

TN to Be Hit (REF x 5 + Armor (10) + Modifiers): 25

Reduction: 7* (normal circumstances Atk Stance with Str of the Crab, Only 5 From Heavy Armor otherwise)

Initiative (Insight Rank + REF/ keep REF): 5k3

Wounds (Earth x 2 per level, Earth x 5 for Healthy)

Wound Level Penalty Total Notes
Healthy +0 20
Nicked +3 28
Grazed +5 36
Hurt +10 42
Injured +15 50
Crippled +20 58
Down +40 66 Must spend Void to act
Out 72 Cannot act
Skill Trait Rank Roll Emphases/Mastery Abilities School Skill?
High Skills
Lore: Shadowlands Int 1 3k2
Bugei Skills
Athletics Str 2 7k4 None
Defense Ref 5 7k3 Rank 3: May keep previous rounds roll if full defense is maintained
Jiujutsu Agi 7 10k4 Improvised Weapons / Martial Arts / Grappling Free Raise towards initiating a Grapple Dmg of all unarmed atks increased by +0k1
Kenjutsu Agi 1 5k4 None
Kyujutsu Ref 1 4k3 None
Merchant Skills
Name STAT # #.# Master/Emphases Yes/No?
Low Skills
Intimidation Aware 3 5k2 Bullying
Glory 0 Honor 2.5 Status 0 Infamy 0 Shadowlands Taint 0 Shadow 0

School Techniques (Name of School)

Rank 1 The Eternal Stone Unleashed +1k0 to any roll made to resist Intimidation or Fear effects. +1k0 to the total of your attack and damage rolls when fighting unarmed or with improvised weapons. Must always keep high dice with any attack rolls or damage rolls that benefit from this technique.
Rank 2 Wearing Down the Mountain When fighting unarmed or with an improvised weapon, you may make the Extra Attack Maneuver for only 3 Raises instead of 5.
Rank 3 Fury of the Avalanche You may make attacks as a Simple Action when fighting unarmed or with an improvised weapon, or when wielding a Samurai keyword weapon.
Rank 4 Stone Turns Steel Aside Regardless of your Stance, a number of times equal to your Void, immediately after you are attacked with a melee weapon (after damage is rolled, if the attack hit) you may take a free action to make a Contested Roll using Jiujutsu / Agility against your enemy’s (Weapon Skill) / Agility. If you win the roll, you immediately strike the enemy with his own weapon (thus, you use your own Strength when determining damage rolled with this Technique). You may Raise on this Contested Roll to perform the Increased Damage Maneuver. This Technique cannot be used during an iaijutsu duel.
Rank 5 Fight to the End At the start of your Turn you may spend a Void point to allow you to make an attack as a Complex Action that ignores your Wound penalties (including Down and Out) and any restrictions or penalties from Status effects or Phusical Disadvantages you are currently suffering. You gain a +3k1 bonus to your damage roll with this attack.

Advantages/Disadvantages

Hands of Stone +0k1 to unarmed dmg – 6 pts
Higher Purpose To get 3 sacred scrolls and Rock Shaper back – 2 (Crab game only!) pts
Large +1k0 to all dmg rolls for any large melee weapon – 3 pts
Obtuse The XP cost for increasing any High Skill other than Investigation or Medicine is Doubled +3 pts
Dark Secret I’m a Zukojin +4 pts
Hotei’s Curse Any Technique or Advantage that requires you to spend a Void Point to activate, instead requires two Void Points +6 pts

Kata and/or Kiho

Kata: Strength of the Crab: +2 reduction when in the Attack Stance

Kiho: Earthen Fist: Must Activate While active, may only adopt the Defense or Full Defense Stances.

-If an opponent makes a melee attack against you and misses, on your next Turn you may attempt the Disarm Maneuver against that opponent (assuming they are within range) for no Raises and regardless of the normal restrictions of your stance, ending the Kiho’s effect. This Kiho is rendered inactive if not used within one day of its activation.

Items

Story Notes

Include Cooperative Storytelling, background, and other details here.

Bio:

Hiruma Kage

Legends of Rokugan Gamephriek